Showing posts with label The Way of the Pen. Show all posts
Showing posts with label The Way of the Pen. Show all posts

Friday, October 22, 2021

On the Taleweaver's Desk Issue 2: October 2021

Hey'a, all! As you may remember, this summer, I started a new quarterly blog series, On the Taleweaver's Desk, in which I give you an idea of the "big picture" of what's going on in my corner of the writing world. And now it's time for the second installment in that series! Please be aware as you read this that I'm still figuring out what does and doesn't work in terms of information provided, so please let me know if there's anything you think could be better here. Do you want more information? Less? Are you confused by anything? I want to know! Also, if you want more information on any of the projects listed here, you can find that on my Works in Progress page!


On the Taleweaver's Desk Issue 2: October 2021

On the Desktop

These are the projects you might find open on my laptop or desk if you took a peek at it during a normal day. They're currently in progress and at the top of the priority chart.

Bastian Dennel, PI #3

What is it? Exactly what it says on the tin.

Status: Vibrating eagerly in the back of my head and occasionally launching itself against to the walls yelling "Write me!" About to be started.

Technically this should probably go in "Awaiting Delivery," but given that I have a good idea of most of the plot and intend to start writing this as soon as I have time in which to do so, I'm putting it here. I was planning to put my third Bastian Dennel book on hold for a bit so I could focus on Blood in the Earth, but then someone (not naming names, but she knows who she is) gave me an idea that wouldn't let me go. And since an idea like that is what started the series and this one seems like it'll be really fun to write, I can't just ignore it.

D&D Campaign: Defenders of Serys

What is it? Defenders of Serys is the homebrew D&D campaign that I run for my D&D group.

Status: Finishing up the first module of Season 4.

I didn't get as much writing on this done in August/September/October as I intended, unfortunately. On the upside, it took us longer to finish Season 3 than I thought it would, and I almost have the first module done. Plus, one of my players and I ended up discussing backstory stuff because of a feat she took when the group leveled up, and, well, now I have another module/story arc planned for the next season. It's going to be great. I just need to finish writing the one I'm on . . . and I need to do that soon, since we start regular sessions again in a couple weeks.

Stacked on the Side

These are the stories that I'm not actively working on (at least not officially), but I'm keeping close at hand because I plan to get back to them soon (or I just work on them sporadically as the urge takes me).

Blood in the Earth

What is it? Blood in the Earth is the sequel to Blood in the Snow and a retelling of the Twelve Dancing Princesses crossed with the myth of Hades and Persephone.

Status: First draft finished; awaiting revisions. Despite my earlier hopes, I probably will not get back to this story this year.

Once Upon a Dream

What is it? A light steampunk (or gaslamp fantasy?) Sleeping Beauty retelling; the predecessor to The Midnight Show

Status: Edited several times over. Awaiting another round of rewrites/expansion/edits.

Shelved for Now

These are stories that are also on hold, but which I don't have specific plans to work on very soon. They're still within easy reach should I decide to return to them, but they aren't a top priority.

Dust of Silver

What is it? Classic-ish fantasy retelling of the Twelve Dancing Princesses crossed with Rapunzel, the first book in what has the potential to be a rather long series. Also, a rewrite of a book I wrote years ago that won't let go of me because CHARACTERS.

Status: Several chapters into the rewrite, though those several chapters haven't been touched in a few years. I swear I'll get back to this . . .

Between Two Worlds

What is it? A portal fantasy adventure about what happens when you come home from the adventure, only to discover that the adventure isn't quite as done with you as you thought.

Status: Awaiting another round of edits/rewrites while I write other things and daydream about its sequels.

The Way of the Pen

What is it? Self-aware fantasy adventure about a girl and her author.

Status: The first draft is sitting on my shelf, patiently waiting for its turn back in the spotlight, as it has been for some time.

Berstru Tales series

What is it? A classic epic fantasy series and the longest-running series I've worked on (either in the number of books written or in how long I've worked on it.

Status: Needs to be rewritten from the ground up, but the bones are good. I did come up with more new and exciting ways to make the characters' lives interesting, so . . . there's that?

A Tower of Portals Campaign

What is it? A second D&D campaign inspired by one of my favorite video games.

Status: On hold; worked on as I come up with new ideas and have time.

Awaiting Delivery

These are the stories that are on their way, but haven't quite arrived yet to the point where I can write them: ideas I'm toying with but haven't even started to draft because they're still too nebulous.

Super Secret Mystery Project

What is it? You don't know. It's a mystery.

Status: Idea that technically popped into my head a few weeks ago but is born out of a sort-of idea that I've had for a few years, and due to certain elements it contains, it's been pushed up the list in terms of priority.

Novellas from the world of Blood in the Snow

What are they? Currently, three and a half ideas for spinoffs, most of which are also fairy tale retellings: one Puss in Boots (no, really), one Orpheus and Eurydice (probably crossed with a similar Japanese myth, Izanagi and Izanami), one Snow Queen (that's the half an idea), and one that's not currently a fairy tale retelling but would be about Gan and Azuma before they were animal-keepers at the emperor's palace (inspired the summer I spent watching a lot of Hogan's Heroes.

Status: Won't be written until after I edit Blood in the Earth. And the half-an-idea Snow Queen, which had the best chance of being written before then, has been . . . supplanted. Of the others, I have rough ideas of scenes in two of them, and a general concept for the last.

Unnamed Fantasy Murder Mystery

What is it? Exactly what the headline says. A prominent noble is murdered; his adoptive daughter is poised to inherit his lands and position — but some are saying her hand was behind his death.

Status: Still just an idea. Still not going to be tackled until after Blood in the Earth.

Mechanical Heart Sequel

What is it? Exactly what the title says.

Status: Still half-formed. I do have a specific fairy tale in mind that I'd be retelling, though.

Worldhoppers Inc./Mythology D&D Campaign

What is it? Yet another homebrew D&D campaign. Or two. Technically it's two possible themes for series of connected one-shots and short-term adventures, with a few adventure ideas for each theme and a chance that I'll just try to combine them.

Status: Probably not going to work on this until I have a lot of spare time, need a new campaign for my D&D group, or have reason to prioritize the Welsh myth adventure.

I think that pretty well covers how things currently stand with me and my writing! Was this interesting or helpful? Are there any ways I could make it more interesting or more easy to follow or just better in general? (Saying "write all the stories" doesn't count.) Do you have thoughts on any of the stories? What projects are you currently working on?
Thanks for reading!

Friday, July 23, 2021

On the Taleweaver's Desk Issue 1: July 202

Hello, hello, hello! So, for a while now I've been meaning to start a new regular blog series, one that would orient readers both old and new to the "big picture" of what's going on in the world of what's-Sarah-writing-now. My daily and weekly writing goals (posted on Facebook and Instagram), I think, do a pretty good job of showing what's going on right now, and, of course, my Doings! posts include monthly progress updates. But I also want y'all to know how those daily and monthly updates fit together in the long term, which is the gap I hope this series — On the Taleweaver's Desk — will fill.


On the Taleweaver's Desk will cover four categories of projects, which I'll explain once I get into them, and will include both projects-for-hopeful-publication and side projects that are just for me and my friends (aka D&D campaigns, because I like talking about them, they're important to me, and they do take up a decent percentage of my writing time at this point). It'll go up four times a year; I'm thinking a month into each season. (So, July, October, January, and April.) It'll be posted on Light and Shadows, Dreams and Dragons, and my author site, so you'll see it no matter where you follow me.

And now, with those words of explanation out of the way, let's get on with the actual post!

On the Taleweaver's Desk Issue 1: July 2021

On the Desktop

These are the projects you might find open on my laptop or desk if you took a peek at it during a normal day. They're currently in progress and at the top of the priority chart.

Gilded in Ice (Bastian Dennel, PI #2)

What is it? Gilded in Ice is my next upcoming book and the sequel to The Midnight Show. It's a mystery retelling of "Snow White and Rose Red" and "East of the Sun, West of the Moon."

Status: Waiting for beta feedback, working on preliminary formatting

Not a lot has changed with this project since my last Doings! post. I've started to get a little bit of feedback from some of my betas, which means I can begin thinking about what needs to be adjusted in edits. The paperback cover is about 90% done (I just need to adjust the spine width), and the actual content formatting is . . . well, I haven't started that yet. But, since a lot of it will carry over from The Midnight Show, it technically isn't completely yet-to-begin.

D&D Campaign: Defenders of Serys

What is it? Defenders of Serys is the homebrew D&D campaign that I run for my D&D group.

Status: Writing Season 4 and thinking of what to do during our break.

As a word of explanation, since this campaign started during our senior year of college, I set it up to run more like a TV show than your average D&D campaign, with linked one-shots and breaks every so often for me to take a break from DMing and get ahead on writing the adventures (thus the term "Seasons"). While we've shifted from the linked one-shots to a more traditional campaign format, we still take breaks every so often, and we're coming up on one now. I've written all I need to get us to that break, and I've started prepping the first adventures for when the break ends. I have three in mind, and I'm very excited about ALL of them.

Stacked on the Side

These are the stories that I'm not actively working on (at least not officially), but I'm keeping close at hand because I plan to get back to them soon (or I just work on them sporadically as the urge takes me).

Blood in the Earth

What is it? Blood in the Earth is the sequel to Blood in the Snow and a retelling of the Twelve Dancing Princesses crossed with the myth of Hades and Persephone.

Status: First draft finished; awaiting revisions.

I finished the first draft of Blood in the Earth last October, right before I started writing Gilded in Ice. It's a mess, but there's a lot of good bones in it . . . it's just that the bones are, currently, the narrative equivalent of a Brontosaurus: mostly the right pieces, arranged in the wrong way to create an incorrect story. I'd like to start edits on it sometime this year if things work out.

Once Upon a Dream

What is it? A light steampunk (or gaslamp fantasy?) Sleeping Beauty retelling; the predecessor to The Midnight Show

Status: Edited several times over. Awaiting another round of rewrites/expansion/edits.

Once Upon a Dream was the novella I wrote, oh, some years back for the Five Magic Spindles Rooglewood Press collection. Like Blood in the Snow, it was a finalist in the competition, but it didn't make it into the actual collection. I've been meaning to polish it up and expand some of the parts of the story so I can publish it for a while now, especially since The Midnight Show and Gilded in Ice are set in the same world (albeit several decades later). That said, it's not a top priority, especially since I'd like to get at least a few more Bastian Dennel, PI mysteries written and published before I jump back in time.

A Tower of Portals Campaign

What is it? A second D&D campaign inspired by one of my favorite video games.

Status: On hold; worked on when I have new ideas.

This is a side project that I worked on for a few months in 2020, but which I set aside once I started running up against deadlines on other projects. It's very different from any of the other writing I do, and the format of the campaign and the need to adapt certain elements from the inspirational material to D&D 5e in a way that's interesting and fun and isn't just a carbon copy of the original makes it an interesting challenge. I'm not actively working on it, but when I have time and come up with ideas for a new section, I'm prepared to pull it out and write more.

Shelved for Now

These are stories that are also on hold, but which I don't have specific plans to work on very soon. They're still within easy reach should I decide to return to them, but they aren't a top priority.

Dust of Silver

What is it? Classic-ish fantasy retelling of the Twelve Dancing Princesses crossed with Rapunzel, the first book in what has the potential to be a rather long series. Also, a rewrite of a book I wrote years ago that won't let go of me because CHARACTERS.

Status: Several chapters into the rewrite.

So, yeah. I started rewriting this for the Golden Braids Arista Challenge, about two or three years ago. I didn't finish rewriting it because I decided to rewrite Mechanical Heart instead . . . I think because I thought it would be less work, or at least easier to finish on time? I'm not sure. I want to get back to it eventually because I want to eventually write the whole series and do all the characters and relationships the justice they deserve. (This is one of the most romance-heavy series I have, which . . . is still not saying a lot, to be honest. And most of the couples don't really show up until the sequel. But two of them get their start here, and I'm very excited about them.)

Between Two Worlds

What is it? A portal fantasy adventure about what happens when you come home from the adventure, only to discover that the adventure isn't quite as done with you as you thought.

Status: The first draft has been done for some time; the second version should probably just be restarted at this point.

This story sits near and dear to my heart, and I am going to finish it and publish it if it kills me. (It won't kill me. Unless I die of self-inflicted feels because there is so much pining in this book.) However, since it's not a fairy tale retelling or a D&D campaign, it hasn't fit nicely into my writing schedule since I started publishing things. That's ok, though, since this book gets into the multiverse of my storyworlds more than anything else on this list, and I really should have the workings of said multiverse figured out before I start doing more stuff with it. On the upside, I think rewriting it will take less work than some of the other projects on this list when it does move up the priority chart.

The Way of the Pen

What is it? Self-aware fantasy adventure about a girl and her author.

Status: The first draft is sitting on my shelf, patiently waiting for its turn back in the spotlight.

I wrote this around the same time as Between Two Worlds — I think Between Two Worlds came first, though I could be wrong. Anyway, they've both been sitting on the shelf for a while. Again, I love this story, and I want to go back to it, and I think it could be rewritten with less effort than some other things on this list, but it hasn't fit neatly into my writing schedule. Quite frankly, Rinna would probably be very happy if I just moved on and continued to leave her alone, but the whole story is about her dealing with being in a story, so I'd hate to waste all that character development. This is also one of the few books that still doesn't fit in the multiverse as a whole (or if it does fit, it does so in a different way), so it's my best candidate if I decide to submit something to small-press or traditional publishing.

Berstru Tales series

What is it? A classic epic fantasy series and the longest-running series I've worked on (either in the number of books written or in how long I've worked on it.

Status: Needs to be rewritten from the ground up, but the bones are good.

Some people might question why this is even on the list. I started writing it almost ten years ago at this point, and it shows in the storyline. But, as I said, the bones are good, and the characters are good (though some of their ages will need adjusting), and — look. The Way of Kings originated from the first character Brandon Sanderson ever wrote. The character and the story around that character changed and grew a lot before it became the story we know today, but I'm calling that proof that I shouldn't give up on Berstru just because I wrote it so long ago. It's going to take a lot of work when I do go back to it; like I said, it needs as dramatic a rewrite as Mechanical Heart did. When I go back to it, it'll probably be a project that I do primarily for myself (and to set up some other elements of the multiverse) more than something I write because I know a lot of my readers will be super into it. But I'm not letting go of it — not when I find myself thinking about it on a weekly, even daily basis at times.

Awaiting Delivery

These are the stories that are on their way, but haven't quite arrived yet to the point where I can write them: ideas I'm toying with but haven't even started to draft because they're still too nebulous.

Novellas from the world of Blood in the Snow

What are they? Currently, three and a half ideas for spinoffs, most of which are also fairy tale retellings: one Puss in Boots (no, really), one Orpheus and Eurydice (probably crossed with a similar Japanese myth, Izanagi and Izanami), one Snow Queen (that's the half an idea), and one that's not currently a fairy tale retelling but would be about Gan and Azuma before they were animal-keepers at the emperor's palace.

Status: Well, one is, as I said, only half an idea. Of the others, I have rough ideas of scenes in two of them, and a general concept for the last.

I'm not sure what else there is to say about any of these? I think they'd be fun, but the actual sequel takes precedence. Also, of the two I'm most excited about, one (the Orpheus and Eurydice one) doesn't even take place until after said sequel, and the other (the Gan one) would, I think, be best read after the sequel as well.

Mechanical Heart Sequel

What is it? Exactly what the title says.

Status: Half-formed ideas that have yet to coalesce into anything actionable.

I will be frank: writing a sequel to Mechanical Heart is not a priority right now. It ranks above some of the Shelved for Now projects, but not above all of them. Why? As things stand, it works well as a standalone, better than anything else I've published thus far. Also, Mechanical Heart was hard to write even though I loved the story, so I don't want to start a sequel until I have a well-formed idea that I'm really excited about. I apologize to anyone who's disappointed. (Don't worry, I doubt I'll be able to stay away forever. I never can.)

Unnamed Fantasy Murder Mystery

What is it? Exactly what the headline says. A prominent noble is murdered; his adoptive daughter is poised to inherit his lands and position — but some are saying her hand was behind his death.

Status: A growing, but often-shifting idea.

I've had this in mind to write for a while — since before Cedarville, in fact. I've mentioned it in a few posts, though none are recent. But until recently, I haven't had the courage to try my hand at writing a true mystery, let alone one that would be so heavy on politics and so light in magic. That's probably good, since that gave this story enough time that I think it's stronger now than it would've been if I'd written it when I first imagined it. Still, I don't think I'm going to tackle this until Blood in the Earth is done.

Worldhoppers Inc./Mythology D&D Campaign

What is it? Yet another homebrew D&D campaign. Or two. Technically it's two possible themes for series of connected one-shots and short-term adventures, with a few adventure ideas for each theme and a chance that I'll just try to combine them.

Technically it's two separate ideas that I might combine into one. Idea one focuses on Worldhoppers, Inc., an organization that takes care of your magical, strange, and paranormal problems . . . for a price. Idea two is more of a series of one-shots and short-term adventures based around fairy tales, folktales, and myths. If I combine them, Worldhoppers, Inc. becomes a more noble organization whose agents maintain the storyline in both fandom worlds and folktales.

Status: Mixed?

So, these ideas came from a few places — a realization that a particular Welsh myth would make a pretty good D&D adventure (though it wouldn't fit into my current campaign), players in my current campaign commenting on how fun it could be for their characters to end up in different fandom worlds, a few songs that gave me concepts for adventures, and so on. Eventually it settled into two ideas — Worldhoppers, Inc. (think adventuring guild, but in multiple dimensions!) and the mythology campaign (in which storylines would be pulled from myths, folktales, and fairytales) — which might be combined into one concept (an organization that deals with magical problems throughout realms while making sure the "storyline" of each world isn't interrupted). A few of these adventures, I'd like to write so I could have them on hand if I'm asked to run a one-shot or a mini-campaign. But, like many things on this list, I haven't had the time yet, especially since I prioritize novels over D&D writing.

All right! Hopefully that was interesting. I recognize that it was a lot of information; in future posts in this series, I hope that the status of most of the non-active projects will be much shorter. (I also hope to use some of this post to update my Novels page on this blog so I can point people there for more information.) But I think writing all this down was helpful for me, and I'd like to think it was helpful for some of y'all to read.

Is there any story or project in this list that you're especially excited for me to write? What are your current projects that you're working on? Please tell me in the comments!
Thanks for reading!

Friday, October 13, 2017

The Plantser's Guide to Worldbuilding

Hey’a, everyone! A while ago, someone asked me to post about my worldbuilding process. I originally wanted to do a full-on how-to post, which is why it took me so long, but eventually I came to the conclusion that I can get the information across just as easily and a lot more concisely in a list post- which is what we’re doing today!

A bit of a disclaimer before we get started: I am neither an expert on the topic nor am I a hardcore planner. If you want advice from someone who fits that description, Jill Williamson has a fabulous series over on Go Teen Writers and a legit published book with tips on basically every aspect of creating a unique fantasy world, both of which I’ve read and highly recommend. However, I do have a method that works really well for me as a pantser/plantser. And if you are a fellow non-planner or you just want a technique that’ll let you do some planning without getting overwhelmed or bogged down in all the details, then hopefully my tips will help.

The Plantser’s Guide to Worldbuilding

  1. When you’re getting ready to write your novel, focus on what’s necessary. This is the key to my method. If you don’t remember anything about it, remember this: if something probably won’t significantly affect your story, don’t worry about it. Focus on what you know will affect your plot and you don’t get bogged down in planning every little detail, you don’t become overwhelmed, and you don’t have to search through pages and pages of notes trying to find the information you need. Granted, you won’t know very much about other areas of the story, but that’s fine. For example, when I created Udarean for The Way of the Pen, I focused most of my worldbuilding on the Authors and the Order of the Pen- in other words, the world’s religion. On the other hand, when I planned the world of Blood in the Snow, I focused a lot on the Bloodgifts, the ruling families of the two main empires, and the political interactions among different countries. I still know relatively little about the governments of Udarean or the religions of the Blood in the Snow world, but that’s ok, because those things don’t significantly affect my main characters or my plot. When I need to know them, or if I get a brilliant idea sometime, I’ll sort them out; until then, I don’t need to stress about not knowing.
  2. Know your storyline before you start worldbuilding. I’m not saying you have to have every scene planned out in excruciating detail, but you need to know something. I, personally, make a bulleted list of Significant Events and general plot movements that I think might happen. This plan helps me figure out what aspects of worldbuilding I need to focus on, which, as I already said, is vital to my method.
  3. Come up with a world concept. Or, in other worlds, know how to answer the question “Where is your world similar to?” For example, the world concept for Blood in the Snow is “fantasy almost-Asia.” Most epic fantasy novels have “Medieval Europe, but with X” as their world concept; for steampunk it’s usually “Victorian England, but with X.” You can also have a world concept that’s a mix of several places and times: Udarean blends Greece and Japan, and Aralan has elements of medieval, Victorian, and modern England and Germany. The world concept is useful as a jumping-off point for brainstorming culture, food, architecture, and so on, for research, for picturing your world, and, of course, for naming characters. That said, you do have to be careful to make sure that your world doesn’t become completely identical to the country or countries you’re using for your concept, because at that point you’re basically writing historical fantasy and might as well just go all the way and make it truly historical. (Edit: As one of my readers pointed out in comments, when using this method, you do have to be careful about cultural appropriation. Respectful inspiration is good. Stealing from a culture is bad. If you need to do research to make sure you're dong the former and not the latter, do the research and don't be lazy.)
  4. Know your important places. So I said earlier to just plan what’s necessary, which means that worldbuilding can look different for every book . . . But that doesn’t mean there aren’t patterns. There are certain things that I plan for almost every story I write (or else wish I had planned!), and they mostly have to do with place. A short list of locations you might want to think about:
    • Country names. At the very least, know the name of the country your character came from, but it can be helpful to know what the surrounding countries as well. Knowing a few distinctive features about the culture or geography about each country is good too. For example, there are eight countries or regions in Berstru, and although I’ve only really developed about half of them, I know a little something about each one. (Pemew, for instance, is characterized by swamps; Arahad used to be a major center of culture but isn’t anymore; and so on.)
    • Capitals/Major Cities. This one’s only really necessary in your character’s home country and any country they’re likely to travel to. Again, know the name and one or two especially distinctive things about the city. No need for more.
    • Major Land/Water Formations if your character is likely to encounter or reference them. You don’t need to know every river in the country. You don’t need to know every mountain on the continent. That said, if there’s a major mountain range or river or something somewhere, try to have an idea what it’s called and where it is. This is doubly true if the place is somehow magical or especially culturally significant.
    • Maps are actually super handy, if you feel like making them. They don’t have to be terribly detailed (most of mine are super sketchy, just rough outlines really), but they can help you sort out where countries are in relation to each other, where the cities are, mountain ranges and rivers, and so on. If you’re going to be working with a particular world long-term (e.g., over the course of multiple books), it can be helpful to make one.
  5. Build and adjust as you go. Sometimes, you discover that some element of your worldbuilding needs to be changed to improve the story’s plot, and unless that element is a major plot point in previous books, that’s fine. Change it, make the adjustments needed, and keep going. Sometimes you need to actually write about the world in order to really know what it’s like, and that’s fine too. Sometimes you come up with an insight about your world or a country or culture or region or something in your world after you’ve finished your story, or when you’re midway through the series, and that’s fine too. Jot down the idea, make the necessary changes, and keep going. In a lot of ways, your world is another character in your story. You can put details down on paper, but there’s always something you don’t know, always something you can discover, always a new way for it to develop. If you keep that in mind, world-creation goes a lot better.
What do you think? What methods do you use for worldbuilding? What advice would you give on the topic? Do you think that the world is a character? Please tell me in the comments!
Thanks for reading!
 -Sarah (Leilani Sunblade)

Tuesday, April 14, 2015

Camp and Character Encounters

Hey’a, everyone! So, I didn’t mean to totally disappear this month . . . but with Camp NaNoWriMo (first prep, then actual writing) and other things that needed doing (like school and driver's ed), that’s kind of what happened. I do hope that I'll start back up with TTT and Random Fridays in May . . . but we'll see. Until then, posts will be sporadic.

Anyway, onto the point of this post! I recently started following Knitted by God's Plan and discovered Kendra's Character Encounters link-up/writing challenge. It sounded like fun; essentially, you write a short piece about how you meet up with one of your characters in a certain location. Better yet was this month's location: my character's own world. This works out very nicely for me, since I've managed to do that in-novel multiple times, canonically even. Well, a character based strongly on me has, but as the main differences between the character and I are that the character spends more time writing and less time staring at the computer and doesn't freak out quite as much about talking to people (mainly because she knows almost all the conversations are happening on her terms anyway), it comes out to about the same thing. And yes, I do have an excuse for putting in a self-insert character! What is it? Well, the best way to answer that question will be to tell you a little about my Camp novel, starting with the synopsis.

Tuira is a land without an Author. It has been for two hundred years, though the bards and bardesses insist that the land’s stories will be written once more. Now, however, the waiting has come to an end. A new Author has been appointed- but she’s not like anything the people of Tuira ever expected.
~~~~
No one was more surprised than Rinna when the new Author appeared to her, of all people- especially not since Rinna has been denied entrance to the Order of the Pen multiple times. However, that didn’t even begin to cover Rinna’s shock when that same Author informs Rinna of a threat to Tuira and to her position as Author. Before long, Rinna finds herself on an adventure that will not only decide Tuira’s fate, but challenge everything she ever believed.
It was inspired by the argument I had with a certain bardess in my Berstru Tales and another thought: what if characters in a story knew that their world was controlled by an author, and what if those characters could actually interact with their author? At first I thought it would only be certain characters . . . but then it became more interesting to have everyone in that storyworld know . . . and then it kind of turned into its own religion (which was rather interesting to make- it’s something I’ve never tried before now). Anyway, it’s been pretty fun to write.

Of course, since this novel is pretty much one big character encounter, I have a lot of options on what I could do for this post. I decided to do a certain conversation which I'm particularly (perhaps unreasonably) fond of. Keep in mind: it is still the first draft and therefore rather rough.


"Oh." Rinna adjusted her bag's strap again, trying to find the most comfortable position for it. "But . . . why walk? Why not just appear there? Why bring me along?"

"Official reason: this seemed more fun and I wanted to test my theory. Unofficially . . ." Sarah looked slightly sheepish. "I'm not sure what determines which Fourth Walls shatter when I appear and I don't want to take any risks. I mean . . . there's a lot of Fourth Walls in the High Temple."

"Oh. True." Rinna winced, imagining the crash if they all shattered at once. "Couldn't you just appear outside the Temple?"

"I could." Sarah shrugged. "But like I said, I'd rather do it this way." She glanced at Rinna. "You don't mind coming, do you?"

Rinna hesitated before shaking her head. "No. You want me to do this, so I'll do it."

"That's very kind of you," Sarah said, a hint of wryness in her voice. "Also, from a completely logical standpoint, somewhat foolish, since Authors tend to land their characters in a sea of boiling water."

"But not doing what you want would be worse, wouldn't it?" Rinna recalled what she'd heard the Bards say on occasion. "You'd force me to do it anyway, or manipulate me so I had no choice."

"Force you?" Sarah shook her head. "Never. I mean, I could. But outright forcing a character to do anything usually doesn't work very well. They resist and make the scene nasty and clunky and it's easier just to think of a different option . . . or, yes, manipulate them into taking the path I want them to and thinking it's their idea."

Rinna eyed Sarah suspiciously. "Is that what you did today? Manipulated me so I thought coming with you was my idea when it really wasn't?"

Sarah's gaze remained fixed on a point in the distance. "You were entirely free to say no at any time you liked. You can still say no now and I'll send you home. You can tell your parents that you found out I was crazy or not a real Writer or whatever you like. I'll go to the capital by myself."

Rinna shook her head. "But saying no would be out of character for me. You're my Author; if you ask something of me, I do it. And you told my family you're a Writer offering an opportunity for me to get experience and a better chance of joining the Order of the Pen- again, saying no would be out of character and you, my parents, and I all know it."

"Ah, true." Sarah assumed what was supposed to be a wise, learned, Jedi-esque expression but which really just looked silly. "However, you also fear protagonist-dom, and you recognize that this quest is a good sign that you're going to become one. Thus, you do have a certain amount of motivation to say no. It was just a matter of whether your rather misplaced devotion to me and not-misplaced desire to be a Writer would outweigh your fear."


"Which you counted on them doing." Rinna glanced to the side with a frown. Was it just her imagination, or did the rolling hills and groves of olive and cedar trees seem to be passing so fast they blurred?

"Well, of course. What kind of Author would I be if I couldn't predict what my characters will do in a given situation?" Sarah's walking stick swung and tapped faster, creating a rhythm just slightly out of sync with their footsteps. "But that doesn't mean I manipulated you. You still could've said no."

"But it wasn't very likely." Yes, the trees were definitely blurring, and when Rinna looked down, the ground whizzed by unnaturally fast as well. Rinna's stomach turned, and she looked up again, focusing on the horizon to fight the sensation of nausea.

"If you offered your brother your dessert in return for his doing the dishes for you, is he likely to say no? No. He's not. Is that manipulation?"

"Well . . . no." Rinna couldn't help but feel that there was something wrong with that comparison but she couldn't figure out how to put that wrongness in words. "So why did you want me to come?"

"As I said, I'd like your company and your help." Sarah shrugged. "The latter in particular- I need a native who knows who I am to warn me when I'm acting too odd." She smiled an odd, sly smile, almost a smirk. "Besides, I have a feeling about you. My stories seem to go better when you're involved."

Oh no. Rinna tried to keep the dread out of her voice. "You've decided you want me for a protagonist, haven't you?"

Sarah didn't answer- at least, not how Rinna expected her to. "You're not going to die, Rinna."

"That's not answering the question!"

"It is, just not the question you asked. I answered the question you should've asked- the one you're really asking- and the answer is now." Sarah's stick tapped faster, and the blur of the landscape increased. "No, you're not going to die- not by my pen, anyway. No, I'm not going to elevate you to some high rank you don't want or put you through a war or something like that. I'm not Sanderson or Martin or anyone like that. I said I'd do what I can to keep you safe and help you achieve what you want, and I meant it. That doesn't mean you'll never face trouble, or that the path I choose to get you where you want to be is the same as the path you'd choose. It just means I'm not just doing those things for my own amusement." She turned to look at Rinna, her expression for once completely serious. "You said you wanted to trust me before. So do it now. Trust me that I'll keep my word, and trust the Great Author who guides me. Can you do that?"
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I think that gives you a pretty good look at how my storyworld operates, as well as how the relationship between Rinna and me works! (Though, neither one is usually quite so meta as this conversation was . . .) Anyway, I hope you enjoyed reading that, and that you'll join in the Character Encounters link-up as well!

Thanks for reading!
-Sarah (Leilani Sunblade)