Showing posts with label how-to guides. Show all posts
Showing posts with label how-to guides. Show all posts

Thursday, January 5, 2017

Mistcloak Tutorial

Every girl needs a good cape, right? Sure, they're not always practical for everyday wear (scratch that, they're almost never practical for everyday wear), but you never know what might happen. Yes, fair enough, I already have a cape (plus a couple capelets, which are rather more practical), but I've wanted to make a Mistcloak more or less since I discovered the series. And, as you already know if you were paying attention last October, now I have!
We Mistborn are incredibly mysterious. Also dramatic.

 Putting the cloak together wasn't that hard, just time-consuming. That said, you can probably do this in a day, if you don't start too late and don't take long breaks and don't have to take pictures every step.

Now, let's get started.

Wednesday, June 24, 2015

DIY Mistborn Metals Vials

It is an unfortunate truth that Significant Items from most books are hard to get ahold of and harder still to make. After all, the average Significant Item is either jewelry or weaponry, both of which tend to be expensive and not easy to make accurately at home. Occasionally, however, there's a Significant Object which is doable even for crafter with only basic skills, for example, the Lorien Cape that I made two years ago. Surprisingly, two of these type of Significant Object are found in the Mistborn series. The first, the mistcloaks, I considered making from the time I finished the series. In the end, however, I discarded that idea as too complicated to make when I've nowhere to wear it and decided on a project that was easier both to make and to wear: Misting metal vials.

(Quick explanation for those who still need to read Mistborn: the magic system of this world centers around certain people's ability to ingest or "burn" certain metals to give them certain abilities. These metals are kept in liquid-filled vials so they can be easily swallowed.)

On the whole, the metal vials were super easy- and also really fun, since I got to revisit an old hobby of mine, jewelry-making. The most difficult part was probably figuring out the materials. I found the vials fairly quickly; my local A.C. Moore carries a collection of steampunk pendants and such, and among that collection I discovered a set of three small corked bottles, perfect for this project.

The metals themselves were trickier. I knew I wanted to do atium (because it's awesome) and tin (because, based on my personality, I'd probably be a Tineye (super-sensing) Misting), and I wasn't sure what I'd do in the last vial. A friend suggested silver BBs for atium and scraps from a welding gun for tin, but neither of those were easily available. In the end, I decided to use small silver seed beads for the tin, which were cheap but gave the effect I wanted. For atium, I wanted something similar-looking to a BB, which meant a normal bead was out of the question. Eventually, I came up with the idea of cutting some beads off a party beads necklace, and that worked perfectly.


I had some brown silk cord left over from a necklace I made years ago, which worked nicely for this project. It looks, more or less, like what an actual Misting or Mistborn would probably use, and it's fairly pretty. Of course, the vial and cord by themselves were still a bit plain, so I added some glass E beads, of which I have a lot. I mostly used my favorite iridescent black beads- which, fun fact, I originally planned to use for my atium until I realized that my mental image was wrong and atium was actually silver! Woops! For a bit more interest, I added some clear and dark blue beads.

(More pictures in this post than normal, so you'll have to click to read more.)


Wednesday, March 11, 2015

Sarah's Genre-Savvy Guide to Fairytale Survival

Maybe you know how it happened, maybe you don't, but one way or another, you've found yourself not in your own familiar world but in that of a fairytale retelling- and a very Grimm world it is! Naturally, you want to find a way back home, but in order to do that, you need to know how to keep from getting yourself trapped, killed, or worse. But never fear! Sarah is here to help with 10 simple tips that will- hopefully- keep you in one piece and unbewitched until you're safely in your world again!

  1. First and foremost, familiarize yourself with the local folklore. Most of them will probably have at least a grain of truth, if not more. Pay special attention to the creepy legends that no one likes to talk or think about and that are only mentioned in fearful whispers. These will, almost undoubtedly, turn out to be absolutely true in the worst possible way.
  2. On a related note, supposedly magical forests, haunted castles, and similar places are rumored to be this way for a reason! As a general rule of thumb, these places are also to be avoided- the less entangled you get with magical places (and, by extension, the magical beings that inhabit them), the safer you'll be! However, as it's not unlikely that finding your way home will involve going to one or more of these places (for various reasons), you should be familiar with where they are and what stories surround them.
  3. As I mentioned, getting entangled with fairy folk and similar tends to lead to trouble. However, the odds are that you will end up having to deal with them at some point. This leads to my next tip: do not tick off the fairies. Even the nice ones often have a tendency to overcompensate for perceived insults. Be polite and respectful- but don't be a pushover.
  4. Likewise, be nice to the old people. This should go without saying, really- what kind of person goes around being nasty to their elders?- but it's worth mentioning. After all, old people in fairytales have a tendency to be magical beings in disguise- and even if they aren't, they usually have pretty good advice. So, yeah, respect them. If they're  Also: if you meet them on the road, offer to share your lunch. They appreciate that. 
  5. Another thing: talking frogs are, invariably, enchanted princes or such. Other talking animals could go either way- cats and birds, in particular, tend to be shapeshifted fairy folk or just animals who happen to be able to speak like humans- but frogs will always, always be enchanted. 
     
  6. This next piece of advice is a really, really major one: if you must make bargains with fairy folk, enchanters, or anyone who's magical or not fully human in any way, be extremely cautious. If possible, don't make bargains at all; at least 90% of fairytale troubles occur simply because a character strikes a deal with someone or something. Not all bargains are bad, of course, but make one with the wrong being and you'll find yourself having to pay a lot more than you want to. In extreme cases, they end with someone dying or worse. (Yes, there is worse. Twelve Dancing Princesses remakes, in particular, seem to be full of this.) So, whenever possible, do not make bargains with magical beings. Of course, sometimes it's either a bargain or immediate death, in which case, well . . . you're in trouble either way, but at least if you make the bargain, you might have a chance of escaping later on. Even so, if you must make a bargain, be as careful as possible. Do not, under any circumstances, leave loopholes that the being with whom you're making the bargain can exploit. Likewise, if you agree to give something up, make sure you know exactly what the something is; don't say something like "whatever is standing behind my house" or "the first thing that greets me when I get home." 
  7. Also, as a wise cat once said, "Don't go giving bits of yourself to anybody." This can include hair, blood, teeth . . . even personal possessions, in the hands of certain beings. Best-case scenario, possessing a bit of you will allow the being to play Evil Twin and do a lot of nasty things that people will blame you for. Worst-case scenario, well . . . let's not go there. I can think of at least three possibilities, and none of them are pleasant to consider.
  8. Moving on from bargain-making: do not eat the fairies' food, even if they offer it to you! This goes for any food or drink offered by magical people or beings in general. Usually, this will result in the fairies or other beings gaining some kind of power over you, or your not being able to leave "fairyland" (wherever that happens to be). In occasional cases, it'll just make you lose your taste for human food . . . but that's still not very good, as you'll end up starving to death. However, food offered by wizards and other humans with magical powers (other than witches) is generally safe.
  9. If you get involved in any kind of quest, a good thing to remember is that things tend to happen in threes. So if you've faced two monsters, there will probably be a third (bigger) monster through the next door. Completed two challenges? There'll be another one coming. Met up with two mysterious old ladies offering you gifts? You'll come upon another one before you get wherever you're going. Keep this rule in mind and you'll have a slightly better idea what to be on the watch for.
  10. Finally, the simplest solution will often work, even if it doesn't make sense. Remember: you're in a fairytale, possibly even in fairyland. Things work differently here. Sometimes, the faster you run, the slower you get anywhere, and the easiest way to see what can't be seen is to look for its shadow. Essentially, don't just consider the possibilities; think of the impossibilities as well.  
In the end, of course, most of these tips come down to respect, kindness, and common sense- and a bit of uncommon sense as well. Keep that in mind and you should have little trouble surviving your fairytale and finding your way back home- not to mention having a nice bit of adventure while you're at it.
Best wishes!
-Sarah (Leilani Sunblade)